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← Husar des HofesZwietrachtRätselhaftes Eidolon →

Zytoplast-Manipulator

Kreatur — Mensch, Zauberer, Mutant 0/0, 2UU (4)
Pfropfen 2 (Diese Kreatur kommt mit zwei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.)
{U}, {T}: Übernimm die Kontrolle über eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, solange der Zytoplast-Manipulator im Spiel bleibt.
Illus. Dan Scott

Creature - Human Wizard Mutant
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.
1

Crystal Keep Rulings Summaries

  • It only tests that the target is a creature and has a +1/+1 counter when the ability is announced and resolved. After that, control remains even if it stops being a creature or having a counter. [Dissension FAQ 2006/04/13]
  • If this card leaves play before the ability resolves, then the ability does nothing. [Dissension FAQ 2006/04/13]
  • Note - Also see Graft, Rule 502.54.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Zwietracht (Rare)


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