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Cytoplast Manipulator

Creature - Human Wizard Mutant 0/0, 2UU (4)
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.
1
Illus. Dan Scott

Crystal Keep Rulings Summaries

  • It only tests that the target is a creature and has a +1/+1 counter when the ability is announced and resolved. After that, control remains even if it stops being a creature or having a counter. [Dissension FAQ 2006/04/13]
  • If this card leaves play before the ability resolves, then the ability does nothing. [Dissension FAQ 2006/04/13]
  • Note - Also see Graft, Rule 502.54.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Dissension (Rare)


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Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

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