Enchantment - Aura, 2UU (4) Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. "You will do the thinking for the both of us!"
Illus. Mark Tedin
5/1/2006: Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield "attached" to that player. Once it's on the battlefield, it no longer targets that player.
5/1/2006: Psychic Possession's controller, not the enchanted player, skips his or her draw step.
5/1/2006: If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
5/1/2006: An Aura with enchant opponent can't be attached to a permanent.
5/1/2006: In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.