|
Criatura — Hechicero mutante humano 0/0, 2UU (4)
Injertar 2 (Esta criatura entra en juego con dos contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {U}, {T}: Gana el control de la criatura objetivo con un contador +1/+1 sobre ella mientras la Manipuladora citoplástica permanezca en juego.
Illus. Dan Scott
Creature - Human Wizard Mutant Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.1
Gatherer Card Rulings [Nov 2009]
- 5/1/2006: The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
- 5/1/2006: If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
|