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クリーチャー ― 人間・ウィザード・ミュータント 0/0, 2UU (4)
移植 2 (このクリーチャーは+1/+1カウンターを2個置かれた状態で場に出る。 他のクリーチャーが場に出るたび、あなたはこのクリーチャーの+1/+1カウンターを1個、それの上に移動してもよい。) {U}, {T}:+1/+1カウンターが置かれているクリーチャー1体を対象とする。細胞質の操作者が場にあるかぎり、それのコントロールを得る。
Illus. Dan Scott
Creature - Human Wizard Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.1
Crystal Keep Rulings Summaries
- It only tests that the target is a creature and has a +1/+1 counter when the ability is announced and resolved. After that, control remains even if it stops being a creature or having a counter. [Dissension FAQ 2006/04/13]
- If this card leaves play before the ability resolves, then the ability does nothing. [Dissension FAQ 2006/04/13]
- Note - Also see Graft, Rule 502.54.
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