Hinterland Hermit // Hinterland Scourge (Dark Ascension #94)
Hinterland Hermit // Hinterland Scourge (Dark Ascension #94)

Hinterland Hermit {1}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

He tried to live far from those he could hurt …

2/1

Hinterland Scourge

Color Indicator: Red Creature — Werewolf

Hinterland Scourge must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

… but the monster within was a tireless hunter.

3/2

Illustrated by Steven Belledin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Hinterland Hermit // Hinterland Scourge:
  • If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. (2011-01-22)