Alpha Brawl (Dark Ascension #82)

우두머리의 난투극 {6}{R}{R}

집중마법

상대가 조종하는 생물 한 개를 목표로 정한다. 그 생물은 그 플레이어가 조종하는 다른 생물들에게 자신의 공격력만큼의 피해를 입히고, 이렇게 피해를 입은 생물들은 그 생물에게 각자의 공격력만큼의 피해를 입힌다.

우두머리로 있으려면 보름달이 뜰 때마다 그럴 자격이 있음을 증명해야 한다.

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 우두머리의 난투극:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The two parts of Alpha Brawl’s effect happen sequentially: first the targeted creature deals damage, then the other creatures deal damage. State-based actions aren’t checked in the middle, so creatures that are dealt lethal damage by the targeted creature will still deal damage. (2011-01-22)
  • None of the damage dealt due to Alpha Brawl is combat damage. (2011-01-22)
  • Combat abilities like first strike, double strike, and trample don’t apply and will have no impact on Alpha Brawl’s effect. (2011-01-22)
  • Abilities like lifelink and deathtouch that care about any kind of damage are taken into account. (2011-01-22)
  • If the targeted creature has infect or wither, the damage it deals will result in -1/-1 counters being put on each creature it deals damage to. The power of those creatures will be reduced when they deal damage back to the targeted creature. (2011-01-22)
  • The damage dealt by the targeted creature is not divided in any way. For example, if a 3/3 creature is targeted, it will deal 3 damage to each other creature controlled by its controller. (2011-01-22)