Collective Defiance (Eldritch Moon #123)

Collective Defiance {1}{R}{R}

Sorcery

Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player discards all the cards in their hand, then draws that many cards.

• Collective Defiance deals 4 damage to target creature.

• Collective Defiance deals 3 damage to target opponent or planeswalker.

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Collective Defiance:
  • You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes. (2016-07-13)
  • You can’t choose any one mode multiple times. (2016-07-13)
  • If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent). (2016-07-13)
  • If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve. (2016-07-13)
  • Effects that reduce the cost of spells reduce the total cost, including any escalate costs added. (2016-07-13)
  • If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode. (2016-07-13)
  • Additional costs don’t affect a spell’s mana value. (2016-07-13)