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Rise of the Hobgoblins

Enchantment, {R/W}{R/W} (2)
When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.

A river even the merrow dare not cross.
Illus. Jeff Miracola

Gatherer Card Rulings

  • 8/1/2008: When the comes-into-play ability resolves, you choose the value of X, pay for it, and put the tokens into play. You can play mana abilities to pay for {X}, but no one can play spells or abilities in response to this choice.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Eventide (Rare)


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