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Enchantment, {R/W}{R/W} (2)
When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play. {R/W}: Red creatures and white creatures you control gain first strike until end of turn. A river even the merrow dare not cross.
Illus. Jeff Miracola
Gatherer Card Rulings
- 8/1/2008: When the comes-into-play ability resolves, you choose the value of X, pay for it, and put the tokens into play. You can play mana abilities to pay for {X}, but no one can play spells or abilities in response to this choice.
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