Menu:
Home
Random
Advanced Search
Preferences

Editions:
Zendikar (new)
Magic 2010
Alara Reborn
Conflux
Shards of Alara
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

← Parèdre du mytheCouchecielMimique du rivage →

Mage des haies selkie

Créature : ondin et sorcier 2/2, 2{G/U} (3)
Quand le Mage des haies selkie arrive en jeu, si vous contrôlez au moins deux forêts, vous pouvez gagner 3 points de vie.
Quand le Mage des haies selkie arrive en jeu, si vous contrôlez au moins deux îles, vous pouvez renvoyer la créature engagée ciblée dans la main de son propriétaire.
Illus. Larry MacDougall

Creature - Merfolk Wizard
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
1

Gatherer Card Rulings [Nov 2009]

  • 8/1/2008: Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.
  • 8/1/2008: Both abilities trigger at the same time. You can put them on the stack in any order.
  • 8/1/2008: Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger
  • 8/1/2008: Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/10) Coucheciel (Uncommon)


Rules Questions

MOTL Price Lists

Print Proxies:
[ 1 ] [ 2 ] [ 3 ] [ 4 ]

HTML link to this card:

BBCode link to this card: