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Hexerei, 2B (3)
Eine Kreatur deiner Wahl erhält -3/-3 bis zum Ende des Zuges. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wahnsinn {3}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie für ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.)
Illus. Zoltan Boros & Gabor Szikszai
Sorcery Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)1
Crystal Keep Rulings Summaries
- If you pay {2} to cycle this card, you make the choice of whether or not to have the madness ability remove it from the game or let it go to the graveyard. If you choose to remove it, then the Madness ability goes on the stack on top of the Cycling ability. When the Madness ability resolves, you get the choice of paying the madness cost of {3}{B} to play the spell or just let it go to the graveyard. Then when the Cycling ability resolves you draw a card. [Future Sight FAQ 2007/05/01] In other words, for {5}{B}, you can get a card and play the spell. [D'Angelo 2007/06/04]
- Note - Also see Cycling, Rule 502.18.
- Note - Also see Madness, Rule 502.24.
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