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← Knight of SursiFuture SightMagus of the Moat →

Lost Auramancers

Creature - Human Wizard 3/3, 2WW (4)
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
1
Illus. Brandon Kitkouski

Crystal Keep Rulings Summaries

  • You do not have to find an enchantment card if you don't want to, even if one is there. See Rule G19.4. [D'Angelo 2007/05/15]
  • Note - Also see Vanishing, Rule 502.60.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


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