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Chronomantic Escape

Sorcery, 4WW (6)
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3-{2}{W} (Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
1
Illus. Franz Vohwinkel

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


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Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

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