Menu:
Home
Random
Advanced Search
Preferences

Editions:
Shards of Alara
Eventide
Shadowmoor
Tenth Edition
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

← Caballero de SursiVisión del FuturoMaga del foso →

Auramantes perdidos

Criatura — Hechicero humano 3/3, 2WW (4)
Desmaterializarse 3 (Este permanente entra en juego con tres contadores de tiempo sobre él. Al comienzo de tu mantenimiento, remueve un contador de tiempo de él. Cuando sea removido el último, sacrifícalo.)
Cuando los Auramantes perdidos vayan a un cementerio desde el juego, si no tenían contadores de tiempo sobre ellos, puedes buscar en tu biblioteca una carta de encantamiento y ponerla en juego. Si lo haces, baraja tu biblioteca.
Illus. Brandon Kitkouski

Creature - Human Wizard
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
1

Crystal Keep Rulings Summaries

  • You do not have to find an enchantment card if you don't want to, even if one is there. See Rule G19.4. [D'Angelo 2007/05/15]
  • Note - Also see Vanishing, Rule 502.60.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Visión del Futuro (Uncommon)


Rules Questions

MOTL Price Lists

Print Proxies:
[ 1 ] [ 2 ] [ 3 ] [ 4 ]

HTML link to this card:

BBCode link to this card: