|
Éphémère, 1U (2)
Contrecarrez le sort ciblé. Si ce sort est contrecarré de cette manière, retirez-le de la partie avec trois marqueurs « temps » sur lui au lieu de le mettre dans le cimetière de son propriétaire. S'il n'a pas la suspension, il acquiert la suspension. (Au début de l'entretien de son propriétaire, retirez un marqueur de cette carte. Quand le dernier marqueur est retiré, ce joueur joue cette carte sans payer son coût de mana. Si c'est une créature, elle a la célérité.)
Illus. Ron Spears
Instant Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)1
Crystal Keep Rulings Summaries
- When the spell is eventually played again, it is a new spell. You choose targets, modes, and so on over again. [Future Sight FAQ 2007/05/01]
- If the spell has any additional costs, those costs are paid again when it is played again. If you cannot pay them, then the spell is not played and it remains removed from the game. [Future Sight FAQ 2007/05/01]
- A spell that does not have Suspend gains Suspend only as long as it is removed from the game. When it changes zones, it loses it. [Future Sight FAQ 2007/05/01]
- If the spell had Flashback, this card will remove it from the game and Flashback won't take effect. [Future Sight FAQ 2007/05/01]
- Note - Also see Suspend, Rule 502.59.
|