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Tenth Edition
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← Péril de la tombeVision de l'AvenirHeures perdues →

Nappe de sanie

Rituel, 2B (3)
La créature ciblée gagne -3/-3 jusqu'à la fin du tour.
Recyclage {2} ({2}, défaussez-vous de cette carte : Piochez une carte.)
Folie {3}{B} (Si vous vous défaussez de cette carte, vous pouvez la jouer pour son coût de folie à la place de la mettre dans votre cimetière.)
Illus. Zoltan Boros & Gabor Szikszai

Sorcery
Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
1

Crystal Keep Rulings Summaries

  • If you pay {2} to cycle this card, you make the choice of whether or not to have the madness ability remove it from the game or let it go to the graveyard. If you choose to remove it, then the Madness ability goes on the stack on top of the Cycling ability. When the Madness ability resolves, you get the choice of paying the madness cost of {3}{B} to play the spell or just let it go to the graveyard. Then when the Cycling ability resolves you draw a card. [Future Sight FAQ 2007/05/01] In other words, for {5}{B}, you can get a card and play the spell. [D'Angelo 2007/06/04]
  • Note - Also see Cycling, Rule 502.18.
  • Note - Also see Madness, Rule 502.24.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Vision de l'Avenir (Common)


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