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Auromantes Perdidos

Criatura — Mago Humano 3/3, 2WW (4)
Desaparecer 3 (Esta permanente entra em jogo com três marcadores temporais sobre ela. No início de sua manutenção, remova um marcador temporal dela. Quando o último for removido, sacrifique-a.)
Quando Auromantes Perdidos é colocado em um cemitério vindo do jogo, se ele não tiver marcadores temporais, você poderá procurar em seu grimório um card de encantamento e colocá-lo em jogo. Se o fizer, embaralhe seu grimório.
Illus. Brandon Kitkouski

Creature - Human Wizard
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from the battlefield, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
1

Gatherer Card Rulings [Nov 2009]

  • 5/1/2007: Lost Auramancers doesn't have to have been sacrificed as part of the vanishing ability for its last ability to trigger. It will trigger no matter why it was put into a graveyard from the battlefield, as long as it had no time counters on it at the time.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Visão do Futuro (Uncommon)


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