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生物~ 精怪 1/1, 3WW (5)
飞行 缠身(当此牌从场上置入坟墓场时,将它移出对战并缠身在目标生物上。) 当钟楼精怪进场或它所缠身的生物置入坟墓场时,将两个1/1黑色,具飞行异能的蝙蝠衍生物放置进场。
Illus. Daren Bader
Creature - Spirit Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.1
Crystal Keep Rulings Summaries
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