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Kreatur — Seltsamkeit 1/3, 3U (4)
Wenn die Dampfkern-Seltsamkeit ins Spiel kommt, fügt sie einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu, falls {R} ausgegeben wurde, um die Dampfkern-Seltsamkeit zu spielen.
Wie die meisten Geschöpfe der Izzet liegen auch den Seltsamkeiten wilde Theorien zugrunde, die aber irgendwie zu einem Ergebnis geführt haben.
Illus. Justin Norman
Creature - Weird When Steamcore Weird comes into play, if {R} was spent to play Steamcore Weird, it deals 2 damage to target creature or player.1
Crystal Keep Rulings Summaries
- The comes into play ability triggers if at least one red mana was spent to play the spell as part of the generic mana cost portion. [D'Angelo 2006/01/22]
- If the creature is put into play without having been played as a spell, no mana was spent to play it, so its ability won't trigger. [Guildpact FAQ 2005/12/22]
- If a card such as Clone comes into play as a copy of one of these creatures, its comes-into-play ability will trigger if mana of the appropriate color was spent to play the copy card. [Guildpact FAQ 2005/12/22]
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