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Steamcore Weird

Creature - Weird 1/3, 3U (4)
When Steamcore Weird comes into play, if {R} was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
Illus. Justin Norman

Crystal Keep Rulings Summaries

  • The comes into play ability triggers if at least one red mana was spent to play the spell as part of the generic mana cost portion. [D'Angelo 2006/01/22]
  • If the creature is put into play without having been played as a spell, no mana was spent to play it, so its ability won't trigger. [Guildpact FAQ 2005/12/22]
  • If a card such as Clone comes into play as a copy of one of these creatures, its comes-into-play ability will trigger if mana of the appropriate color was spent to play the copy card. [Guildpact FAQ 2005/12/22]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Guildpact (Common)


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