Creature - Weird 1/3, 3U (4) When Steamcore Weird comes into play, if {R} was spent to play Steamcore Weird, it deals 2 damage to target creature or player. Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
Illus. Justin Norman
The comes into play ability triggers if at least one red mana was spent to play the spell as part of the generic mana cost portion. [D'Angelo 2006/01/22]
If the creature is put into play without having been played as a spell, no mana was spent to play it, so its ability won't trigger. [Guildpact FAQ 2005/12/22]
If a card such as Clone comes into play as a copy of one of these creatures, its comes-into-play ability will trigger if mana of the appropriate color was spent to play the copy card. [Guildpact FAQ 2005/12/22]