Bioplasm (Guildpact #81)

Bioplasm {3}{G}{G}

Creature — Ooze

Whenever Bioplasm attacks, exile the top card of your library. If it’s a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card’s power and Y is its toughness.

4/4

Illustrated by Jon Foster

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Bioplasm:
  • The reminder text printed on Bioplasm is no longer correct. Abilities that define a creature’s power (and toughness) apply in every zone. The value of * is defined by such an ability. (2014-02-01)