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← TénacitéLe Pacte des GuildesVoyant de cristal →

Ætherplasme

Créature : illusion 1/1, 2UU (4)
À chaque fois que l'Ætherplasme bloque une créature, vous pouvez renvoyer l'Ætherplasme dans la main de son propriétaire. Si vous faites ainsi, vous pouvez mettre en jeu une carte de créature de votre main bloquant cette créature.
Sa forme changeante renferme les traces de milliers d'anciennes identités.
Illus. Nottsuo

Creature - Illusion
Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.1

Crystal Keep Rulings Summaries

  • AEtherplasm will return to your hand before any combat damage is assigned. [Guildpact FAQ 2005/12/22]
  • If you want, you can return AEtherplasm to your hand and not put anything into play. The attacking creature will still be considered blocked, so it won't be able to deal combat damage to you unless it has trample or a similar ability. [Guildpact FAQ 2005/12/22]
  • The creature you put into play may be the AEtherplasm you just returned to your hand. This allows it to dodge abilities like Deathgazer's. [Guildpact FAQ 2005/12/22]
  • The creature you put into play from your hand is blocking the attacking creature, even if the block couldn't legally be declared (for example, if that creature comes into play tapped, or it can't block, or the attacking creature has protection from it). [Guildpact FAQ 2005/12/22]
  • Putting a blocking creature into play doesn't trigger "When this creature blocks" and "When this creature becomes blocked" abilities. It also won't check blocking restrictions, costs, or requirements. [Guildpact FAQ 2005/12/22]
  • The comes-into-play triggers for the creature put into play do trigger as normal. [D'Angelo 2006/02/22]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Le Pacte des Guildes (Uncommon)


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