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← Garde fantômeLe Pacte des GuildesDominateur sculpté →

Voie fantôme

Éphémère, 2W (3)
Retirez de la partie chaque créature que vous contrôlez. Renvoyez ces créatures en jeu sous le contrôle de leurs propriétaires à la fin du tour.
« J'ai vu sa lame me transpercer, mais j'étais creux, vide même. Je voyais son visage tordu par la rage, mais je n'entendais pas ses grognements. » —Klattic, légionnaire boros
Illus. Jim Murray

Instant
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.1

Crystal Keep Rulings Summaries

  • When the creatures return to play, they return as new creatures being put into play. They have no memory of being in play before. [Guildpact FAQ 2005/12/22]
  • Any Auras and Equipment on the creatures do not leave the game. They stay and follow the rules for being unattached Auras (going to the graveyard) or Equipment (staying play). [D'Angelo 2006/09/09]
  • If they are removed from play during the end-of-turn step, they will wait until the end of the following turn to return to play. [Guildpact FAQ 2005/12/22]
  • All removed cards will return, even if they are not still creatures. [Guildpact FAQ 2005/12/22]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Le Pacte des Guildes (Rare)


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