Marquemage de l'escrimeur {2}{R}
Enchantement : aura
Enchanter : créature
Les créatures que vous contrôlez qui sont enchantées gagnent +1/+1 et ont l'initiative.
« Le premier coup est primordial. Souvent, il supprime le besoin d'un second. » —Agrus Kos
Illustrated by Brandon Kitkouski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Marquemage de l'escrimeur:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Each Magemark gives its bonus to the creature it’s attached to, as long as the same player controls both the creature and the Aura. (2006-02-01)