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← Sostenere l'AttaccoIl Patto delle GildeVeggente di Cristallo →

Eterplasma

Creatura — Illusione 1/1, 2UU (4)
Ogniqualvolta l'Eterplasma blocca una creatura, puoi far tornare l'Eterplasma in mano al suo proprietario. Se lo fai, puoi mettere in gioco una carta creatura dalla tua mano a bloccare quella creatura.
La sua forma cangiante contiene tracce di migliaia di identità precedenti.
Illus. Nottsuo

Creature - Illusion
Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.1

Crystal Keep Rulings Summaries

  • AEtherplasm will return to your hand before any combat damage is assigned. [Guildpact FAQ 2005/12/22]
  • If you want, you can return AEtherplasm to your hand and not put anything into play. The attacking creature will still be considered blocked, so it won't be able to deal combat damage to you unless it has trample or a similar ability. [Guildpact FAQ 2005/12/22]
  • The creature you put into play may be the AEtherplasm you just returned to your hand. This allows it to dodge abilities like Deathgazer's. [Guildpact FAQ 2005/12/22]
  • The creature you put into play from your hand is blocking the attacking creature, even if the block couldn't legally be declared (for example, if that creature comes into play tapped, or it can't block, or the attacking creature has protection from it). [Guildpact FAQ 2005/12/22]
  • Putting a blocking creature into play doesn't trigger "When this creature blocks" and "When this creature becomes blocked" abilities. It also won't check blocking restrictions, costs, or requirements. [Guildpact FAQ 2005/12/22]
  • The comes-into-play triggers for the creature put into play do trigger as normal. [D'Angelo 2006/02/22]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Il Patto delle Gilde (Uncommon)


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