Dimir Keyrune (Gatecrash #228)

Chave Rúnica Dimir {3}

Artefato

{T}: Adicione {U} ou {B} à sua reserva de mana.{U}{B}: Chave Rúnica Dimir torna-se uma criatura artefato azul e preta 2/2 do tipo Horror até o final do turno e não pode ser bloqueada neste turno.

Uma chave que entra em qualquer fechadura.

Watermark: Dimir

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chave Rúnica Dimir:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)