Land {T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.1
Illus. Kaja & Phil Foglio
10/4/2004: When it is an Assembly-Worker, it is an artifact and can therefore be affected by spells and abilities that affect artifacts.
10/4/2004: When it is an Assembly-Worker, it is still a land and retains all of its other abilities.
10/4/2004: Any counters on the Assembly-Worker remain even if the counters stop being meaningful when it de-animates.
10/4/2004: If an Assembly-Worker is changed to another land type, it will stay a 2/2 artifact creature and keep the creature type "Assembly-Worker" (until end of turn), but it will change its land type as directed.
10/4/2004: Tapping a land for something other than mana is not a mana ability.
10/4/2004: When animated into an Assembly-Worker, it has creature type Assembly-Worker.
10/4/2004: The card name does not change. It remains "Mishra's Factory".
8/1/2005: If another player takes control of the Factory while it is animated, that player keeps control until the control effect ends. They do not lose control just because the card stops being an Assembly-Worker. Note that Auras which steal cards will go to the graveyard if the permanent they enchant is no longer valid.
2/1/2006: Because of the layering rules, if you have an animatable land, you can play the ability once, and then if it's power and toughness are lowered (but not lethally) by Mutilate or a similar effect, you can reactivate the land to restore them to those numbers.
8/1/2008: A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be played, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.