Nantuko Monastery (Judgment #142)

Monastère nantuko

Terrain

{T}: Ajoutez un mana incolore à votre réserve.

Seuil — {G}{W}: Le Monastère nantuko devient une créature vert et blanche 4/4 avec l'initiative jusqu'à la fin du tour. C'est toujours un terrain. (Ne jouez cette capacité que s'il y a sept cartes ou plus dans votre cimetière.)

Illustrated by Rob Alexander

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Monastère nantuko:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • After it becomes a creature, Nantuko Monastery will still have all its abilities. (2022-12-08)
  • Once you activate the last ability, it doesn’t matter what happens to the number of cards in your graveyard. Nantuko Monastery will remain a creature that turn even if that number falls below seven. (2022-12-08)
  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn Nantuko Monastery into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana. (2022-12-08)