Wandernde Turmschildkröte {3}{G}{G}
Kreatur — Schildkröte
Inseltarnung (Diese Kreatur kann nicht geblockt werden, solange der verteidigende Spieler eine Insel kontrolliert.)
Immer wenn die Wandernde Turmschildkröte angreift, schicke sie ins Exil. Bringe sie zu Beginn des Angreifer-deklarieren-Segments in deinem nächsten Zug unter deiner Kontrolle getappt und angreifend ins Spiel zurück.
5/9
Watermark: Sultai
Illustrated by YW Tang
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Wandernde Turmschildkröte:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- As Meandering Towershell returns to the battlefield because of the delayed triggered ability, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that it was when it was exiled. (2014-09-20)
- If Meandering Towershell enters the battlefield attacking, it wasn’t declared as an attacking creature that turn. Abilities that trigger when a creature attacks, including its own triggered ability, won’t trigger. (2014-09-20)
- On the turn Meandering Towershell attacks and is exiled, raid abilities will see it as a creature that attacked. Conversely, on the turn Meandering Towershell enters the battlefield attacking, raid abilities will not. (2014-09-20)
- If you attack with a Meandering Towershell that you don’t own, you’ll control it when it returns to the battlefield. (2014-09-20)