Feed the Clan (Khans of Tarkir #132)

Nourrir le clan {1}{G}

Éphémère

Vous gagnez 5 points de vie.

Férocité — Vous gagnez 10 points de vie à la place si vous contrôlez une créature avec une force supérieure ou égale à 4.

Pour les Temur, seules trois choses sont nécessaires dans la vie : un feu ardent, un estomac repu et un compagnon puissant.

Watermark: Temur

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Nourrir le clan:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects. (2014-09-20)
  • Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve. (2014-09-20)