Mardu Hordechief (Khans of Tarkir #17)

Chef de horde marduen {2}{W}

Créature : humain et guerrier

Saccage — Quand le Chef de horde marduen arrive sur le champ de bataille, si vous avez attaqué avec une créature ce tour-ci, mettez sur le champ de bataille un jeton de créature 1/1 blanche Guerrier.

La horde grandit à chaque assaut.

2/3

Watermark: Mardu

Illustrated by Torstein Nordstrand

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chef de horde marduen:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. (2018-01-19)
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively. (2018-01-19)