Temur Charm (Khans of Tarkir #208)

테무르 부적 {G}{U}{R}

순간마법

하나를 선택한다 —

• 당신이 조종하는 생물을 목표로 정한다. 그 생물은 턴종료까지 +1/+1을 받는다. 당신이 조종하지 않는 생물을 목표로 정한다. 그 두 생물은 서로 싸운다.

• 주문을 목표로 정한다. 그 주문의 조종자가 {3}을 지불하지 않으면 그 주문을 무효화한다.

• 공격력이 3 이하인 생물들은 이 턴에 방어할 수 없다.

Watermark: Temur

Illustrated by Mathias Kollros

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 테무르 부적:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control. (2014-09-20)
  • If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage. (2014-09-20)
  • If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn. (2014-09-20)
  • If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block. (2014-09-20)