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Enchantment - Aura, U (1)
Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Play this ability only once each turn.1 "Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." -Theognis, Elegies 1, 215
Illus. Anthony Waters
Crystal Keep Rulings Summaries
- The color change does not wear off at end of turn. [D'Angelo 2000/03/03]
- You can choose any single color or combination of colors. The valid colors are Black, Blue, Green, Red, and White (see Rule 203.2d). [D'Angelo 2000/03/03]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
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