Magebane Armor (Magic 2010 #214)

Armadura Destrói-Mago {3}

Artefato — Equipamento

A criatura equipada recebe +2/+4 e perde voar.

Previna todo o dano que não seja de combate que seria causado à criatura equipada.

Equipar {2} ({2}: Anexe a uma criatura alvo que você controla. Equipe somente quando puder jogar um feitiço.)

Illustrated by Izzy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Armadura Destrói-Mago:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case. (2009-10-01)
  • Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally. (2009-10-01)
  • Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability). (2009-10-01)