Hautwandler {1}{G}
Kreatur — Mensch, Schamane
{G}: Bestimme eines — Bis zum Ende des Zuges wird der Hautwandler zu einem 4/4 Nashorn und verursacht Trampelschaden; oder bis zum Ende des Zuges wird der Hautwandler zu einem 2/2 Vogel und erhält Flugfähigkeit; oder bis zum Ende des Zuges wird der Hautwandler eine 0/8 Pflanze. Aktiviere diese Fähigkeit nur einmal pro Zug.
1/1
Illustrated by Matt Stewart
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Hautwandler:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose the ability’s mode when you activate it. (2011-09-22)
- No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it’s no longer a Human or a Shaman. (2011-09-22)
- No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature. (2011-09-22)
- Skinshifter’s ability doesn’t cause it to lose any other abilities it may have. (2011-09-22)
- Skinshifter’s ability doesn’t affect its copiable values. Creatures that enter the battlefield as a copy of Skinshifter will enter as 1/1 Human Shaman creatures. (2011-09-22)
- You can activate Skinshifter’s ability during any player’s turn, but only once on each turn. (2011-09-22)