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Stammes-Hexerei — Räuber, 3U (4)
Beutezug {5}{U} (Du kannst diesen Zauber für seine Beutezugkosten spielen, falls du in diesem Zug mit einem Räuber einem Spieler Kampfschaden zugefügt hast.) Bringe X 1/1 schwarze (Feenwesen, Räuber)-Kreaturenspielsteine mit Flugfähigkeit ins Spiel, wobei X der Schaden ist, der deinen Gegnern in diesem Zug zugefügt wurde. Falls die Beutezugkosten der Berüchtigten Schar bezahlt wurden, erhältst du nach diesem Zug einen weiteren Zug.
Illus. Thomas Denmark
Tribal Sorcery - Rogue Prowl {5}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.1
Crystal Keep Rulings Summaries
- To determine the value of X, this spell looks back over the course of the turn and counts all damage dealt by all sources to players who are currently your opponents, as well as damage dealt by all sources to players who were your opponents at the time they left the game. [Morningtide FAQ 2008/01/15]
- Note - Also sse Extra Turn, Rule 300.6.
- Note - Also see Prowl, Rule 502.76.
- Note - Also see Token Creatures, Rule 216.
- Note - Also see Tribal, Rule 212.8.
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