Mit Äther bewaffnen {2}{U}
Hexerei
Bis zum Ende des Zuges erhalten Kreaturen, die du kontrollierst, „Immer wenn diese Kreatur einem Gegner Schaden zufügt, kannst du eine Kreatur deiner Wahl, die dieser Spieler kontrolliert, auf die Hand ihres Besitzers zurückbringen".
„Alles, was wir tun können, um den phyrexianischen Eindringlingen zu schaden, ist es wert, dafür zu sterben.“
Watermark: Mirran
Illustrated by Austin Hsu
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Mit Äther bewaffnen:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected. (2011-06-01)
- The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control. (2011-06-01)
- The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage. (2011-06-01)
- In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice. (2011-06-01)