Menu:
Home
Random
Advanced Search
Preferences

Editions: (new)
Shards of Alara
Eventide
Shadowmoor
Tenth Edition
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

← Cephalid ShrineOdysseyCognivore →

Chamber of Manipulation

Enchantment - Aura, 2UU (4)
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
1
Politics is just a subtle form of mind control-and cephalids are master politicians.
Illus. Wayne England

Crystal Keep Rulings Summaries

  • Remember that the creature does not gain Haste, so you cannot attack with that creature or use any ability with {Tap} in the activation cost during the turn you take control of it. [Odyssey FAQ 2001/10/04]
  • The creature does not untap if it is tapped. [DeLaney 2001/11/02]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Odyssey (Uncommon)


Rules Questions

MOTL Price Lists

Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

HTML link to this card:

BBCode link to this card: