Commando di Zada {1}{R}
Creatura — Alleato Arciere Goblin
Attacco improvviso
Coorte — {T}, TAPpa un Alleato STAPpato che controlli: Il Commando di Zada infligge 1 danno a un avversario bersaglio.
“Esiste una parola per descrivere chi porta troppe attrezzature in battaglia: ‘superstite’.” —Zada del Rifugio La Lastra
2/1
Illustrated by Zack Stella
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Commando di Zada:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- To activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use {T} [the tap symbol].) (2016-01-22)