Jace, Vryn's Prodigy // Jace, Telepath Unbound (Magic Origins #60)
Jace, Vryn's Prodigy // Jace, Telepath Unbound (Magic Origins #60)

Jace, Wunderkind von Vryn {1}{U}

Legendäre Kreatur — Mensch, Zauberer

{T}: Ziehe eine Karte und wirf dann eine Karte ab. Falls fünf oder mehr Karten in deinem Friedhof sind, schicke Jace, Wunderkind von Vryn, ins Exil und bringe ihn dann transformiert unter der Kontrolle seines Besitzers ins Spiel zurück.

„Die Gedanken der Leute kommen einfach zu mir. Manchmal weiß ich nicht, ob ich etwas denke oder ob sie es sind.“

0/2

Jace, der entfesselte Telepath

Color Indicator: Blue Planeswalker — Jace

+1: Bis zu eine Kreatur deiner Wahl erhält -2/-0 bis zu deinem nächsten Zug.−3: Du kannst in diesem Zug eine Spontanzauber- oder Hexerei-Karte deiner Wahl aus deinem Friedhof wirken. Falls die Karte in diesem Zug auf deinen Friedhof gelegt würde, schicke sie stattdessen ins Exil.−9: Du erhältst ein Emblem mit „Immer wenn du einen Zauberspruch wirkst, legt ein Gegner deiner Wahl die obersten fünf Karten seiner Bibliothek auf seinen Friedhof.“

Loyalty: 5

Illustrated by Jaime Jones

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Jace, Wunderkind von Vryn // Jace, der entfesselte Telepath:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Jace, Vryn's Prodigy is banned as a commander in Duel Commander format, but it may be part of your deck. (Scryfall note, 2017-07-17)
  • The activated ability of Jace, Vryn’s Prodigy checks to see if there are five or more cards in your graveyard after you discard a card. Putting a fifth card into your graveyard at other times won’t cause Jace to be exiled, nor will Jace entering the battlefield while there are five or more cards in your graveyard. (2015-06-22)
  • Each face of a double-faced card has its own set of characteristics: name, types, subtypes, power and toughness, loyalty, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that’s currently up. The other set of characteristics is ignored. While a double-faced card isn’t on the battlefield, consider only the characteristics of its front face. (2015-06-22)
  • The converted mana cost of a double-faced card not on the battlefield is the converted mana cost of its front face. (2015-06-22)
  • The back face of a double-faced card (in the case of Magic Origins, the planeswalker face) can’t be cast. (2015-06-22)
  • A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up. (2015-06-22)
  • A Magic Origins planeswalker that enters the battlefield because of the ability of its front face will enter with loyalty counters as normal. (2015-06-22)
  • In some rare cases, a spell or ability may cause one of these five cards to transform while it’s a creature (front face up) on the battlefield. If this happens, the resulting planeswalker won’t have any loyalty counters on it and will subsequently be put into its owner’s graveyard. (2015-06-22)
  • You can activate one of the planeswalker’s loyalty abilities the turn it enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if the planeswalker enters the battlefield during combat, there will be an opportunity for your opponent to remove it before you can activate one of its abilities. (2015-06-22)
  • If a double-faced card is manifested, it will be put onto the battlefield face down (this is also true if it’s put onto the battlefield face down some other way). Note that “face down” is not synonymous with “with its back face up.” A manifested double-faced card is a 2/2 creature with no name, mana cost, creature types, or abilities. While face down, it can’t transform. If the front face of a manifested double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced card on the battlefield can’t be turned face down. (2015-06-22)
  • The card is exiled only if it’s cast from the graveyard and put back into the graveyard (either by resolving or being countered). If, at any time, the card goes to a hidden zone (such as your hand or your library), the effect loses track of the card. It won’t be exiled, even if that card is put into your graveyard later that turn. (2015-06-22)
  • If you activate the second ability of Jace, Telepath Unbound, you must follow the timing rules for the card’s types. For example, if you target a sorcery card, you may cast it during your main phase when the stack is empty. You pay all the spell’s costs. (2015-06-22)
  • If you don’t cast the card that turn, nothing happens. It remains in your graveyard. (2015-06-22)
  • If you discard a card with madness while resolving the ability of Jace, Vryn’s Prodigy, you’ll need to already have five other cards in your graveyard to satisfy that ability’s condition. You can’t choose to put the card directly into your graveyard to satisfy it. (2016-04-08)
  • The back face of a double-faced card doesn’t have a mana cost. A double-faced permanent with its back face up has a converted mana cost equal to the converted mana cost of its front face. Each back face has a color indicator that defines its color. (2016-04-08)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)
  • You can control two of this permanent, one front-face up and the other back-face up, at the same time. (2017-09-29)