Wild Instincts (Magic Origins #206)

Instincts sauvages {3}{G}

Rituel

Une créature ciblée que vous contrôlez gagne +2/+2 jusqu'à la fin du tour. Elle se bat contre une créature ciblée qu'un adversaire contrôle. (Chacune inflige un nombre de blessures égal à sa force à l'autre.)

Nissa n'eut qu'un battement de cœur pour réagir, son instinct guidant sa lame.

Illustrated by Igor Kieryluk

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Instincts sauvages:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You must target both a creature you control and a creature an opponent controls to cast Wild Instincts. (2015-06-22)
  • If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts. (2015-06-22)