Primal Plasma (Planar Chaos #59)

Plasma Primordial {3}{U}

Criatura — Metamorfo Elemental

Conforme Plasma Primordial entra em jogo, ele se torna, à sua escolha, uma criatura 3/3, uma criatura 2/2 com a habilidade de voar, ou uma criatura 1/6 com a habilidade de defensor.

Tocasia retirou as engrenagens e ferramentas da mesa e então, diante dos olhos arregalados de seus dois irmãos, iniciou uma lição básica sobre mágica elemental.

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Illustrated by Luca Zontini

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Plasma Primordial:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender. (2021-03-19)
  • If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect. (2021-03-19)
  • If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example. (2021-03-19)