Exotic Disease (Planeshift #43)

Exotische Seuche {4}{B}

Hexerei

Ein Spieler Deiner Wahl verliert X Lebenspunkte und Du gewinnst X Lebenspunkte dazu, wobei X gleich der Anzahl der Standardlandtypen unter den Ländern, die Du kontrollierst, ist.

„Fürchte Dich nicht vor dem Tod. Ich werde Dich von den Fesseln der Ewigkeit befreien und Dich zu Ruhm führen.“ —Lord Dralnu

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Exotische Seuche:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • To determine the number of basic land types among lands you control, look at the lands you have on the battlefield and ask yourself whether the subtypes Plains, Island, Swamp, Mountain, and Forest appear within that group. The number of times you say yes (topping out at five) tells you how powerful your domain abilities will be. (2009-02-01)
  • How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests is the same as one Forest. (2009-02-01)
  • A number of nonbasic lands have basic land types. Domain abilities don’t count the number of lands you control — they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, an Overgrown Tomb, and a Madblind Mountain, you’ll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out. (2009-02-01)