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Contagion Clasp
Artifact,
2 (2)
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Illus. Anthony Palumbo
Gatherer Card Rulings?, Legality?
- 1/1/2011: You can choose any player that has a counter, including yourself.
- 1/1/2011: You can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them, such as suspended cards or a Lightning Storm on the stack.
- 1/1/2011: You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- 1/1/2011: If a permanent chosen this way has multiple kinds of counters on it, only a single new counter is put on that permanent.
- 1/1/2011: Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 1/1/2011: Contagion Clasp's first ability is mandatory. If you're the only player who controls a creature, you must target one of them.
- Legal in Vintage (Type 1)
- Legal in Legacy (Type 1.5)
- Legal in Extended (Type 1.X)
- Legal in Classic (MTGO)
- Legal in Commander
- Legal in Modern
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Printings:
#144 (Anthony Palumbo)
Editions:
Scars of Mirrodin (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Friday Night Magic (Special)
Languages:
Infektionsschnalle
Boucle de contagion
Stretta Contagiosa
Broche de contagio
Gancho de Contágio
伝染病の留め金
传染扣
Пряжка Заражения
傳染扣
all prints in all languages
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