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Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Illus. John Avon
Gatherer Card Rulings?, Legality?
- 8/1/2008: A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.
- 10/1/2009: The layering rules have changed. Now if you animate a land and it's power and toughness are lowered by Mutilate or a similar effect, reactivating the land's ability won't reset the values. This is because you apply all effects that set power and tougness to specific values before you apply any that modify power and toughness, regardless of the order in which the effects resolve.
- Legal in Vintage (Type 1)
- Legal in Legacy (Type 1.5)
- Legal in Classic (MTGO)
- Legal in Commander
- Legal in Modern
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Printings:
#29 (John Avon)
Editions:
Premium Deck Series: Fire and Lightning (Uncommon)
Tenth Edition (Uncommon)
Urza's Legacy (Uncommon)
Languages:
Ghitulager
Campement guitûk
Accampamento Ghitu
Campamento ghitu
Acampamento Ghitu
ギトゥの宿営地
基图营地
Лагерь Гиту
基圖營地
all prints in all languages
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