Myr Quadropod (Fifth Dawn #138)

Myr Quadropod {4}

Artifact Creature — Myr

{3}: Switch Myr Quadropod’s power and toughness until end of turn.

Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.

1/4

Illustrated by Christopher Rush

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Myr Quadropod:
  • Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first. (2013-04-15)
  • Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches. (2013-04-15)