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1 – 20 of 649 cards where (the set is “rtr” or the set is “gtc” or the set is “dgm”)

Boros Mastiff (Dragon's Maze #1)

Boros Mastiff {1}{W}

Creature — Dog

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2/2

Watermark: Boros

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
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Modern
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Haazda Snare Squad (Dragon's Maze #2)

Haazda Snare Squad {2}{W}

Creature — Human Soldier

Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.

They’ve been probation officers, army grunts, bounty hunters—anything to make their district safer.

1/4

Illustrated by David Palumbo

Standard
Alchemy
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Modern
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Lyev Decree (Dragon's Maze #3)

Lyev Decree {1}{W}

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can’t attack or block and their activated abilities can’t be activated.)

The Azorius have so many codes and statutes that you’re always in violation of one of them.

Watermark: Azorius

Illustrated by Kev Walker

Standard
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Maze Sentinel (Dragon's Maze #4)

Maze Sentinel {5}{W}

Creature — Elemental

Vigilance

Multicolored creatures you control have vigilance.

The route has been known for millennia, but only by those with no means to tell it.

3/6

Illustrated by Yeong-Hao Han

Standard
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Renounce the Guilds (Dragon's Maze #5)

Renounce the Guilds {1}{W}

Instant

Each player sacrifices a multicolored permanent.

“Scores will die in the name of peace. That is what you call compromise?”
—Gideon Jura, to Aurelia

Illustrated by Daarken

Standard
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Modern
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Riot Control (Dragon's Maze #6)

Riot Control {2}{W}

Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

“Ravnicans need order. If they don’t have it, we shall bring it to them.”
—Isperia

Illustrated by Slawomir Maniak

Standard
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Modern
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Scion of Vitu-Ghazi (Dragon's Maze #7)

Scion of Vitu-Ghazi {3}{W}{W}

Creature — Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that’s a copy of a creature token you control.)

4/4

Watermark: Selesnya

Illustrated by Willian Murai

Standard
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Modern
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Steeple Roc (Dragon's Maze #8)

Steeple Roc {4}{W}

Creature — Bird

Flying, first strike

“Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way.”
—Ecaban, Boros scout

3/1

Illustrated by David Palumbo

Standard
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Modern
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Sunspire Gatekeepers (Dragon's Maze #9)

Sunspire Gatekeepers {3}{W}

Creature — Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

“You will pass with respect, or you will not pass at all.”

2/4

Illustrated by Chippy

Standard
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Wake the Reflections (Dragon's Maze #10)

Wake the Reflections {W}

Sorcery

Populate. (Create a token that’s a copy of a creature token you control.)

“You see a bird, an oak, a packbeast. I see the potential for an army.”
—Lalia, Selesnya dryad

Watermark: Selesnya

Illustrated by Cynthia Sheppard

Standard
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Aetherling (Dragon's Maze #11)

Aetherling {4}{U}{U}

Creature — Shapeshifter

{U}: Exile Aetherling. Return it to the battlefield under its owner’s control at the beginning of the next end step.

{U}: Aetherling can’t be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.

4/5

Illustrated by Tyler Jacobson

Standard
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Modern
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Hidden Strings (Dragon's Maze #12)

Hidden Strings {1}{U}

Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Watermark: Dimir

Illustrated by Daarken

Standard
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Modern
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Maze Glider (Dragon's Maze #13)

Maze Glider {5}{U}

Creature — Elemental

Flying

Multicolored creatures you control have flying.

The pattern of the Implicit Maze extends in more than two dimensions.

3/5

Illustrated by Yeong-Hao Han

Standard
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Modern
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Mindstatic (Dragon's Maze #14)

Mindstatic {3}{U}

Instant

Counter target spell unless its controller pays {6}.

“It’s always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing.”
—Bori Andon, Izzet blastseeker

Illustrated by Johann Bodin

Standard
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Modern
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Murmuring Phantasm (Dragon's Maze #15)

Murmuring Phantasm {1}{U}

Creature — Spirit

Defender

“The most insidious thing in the world is nonsense that sounds just plausible enough to listen to.”
—Lazav

0/5

Illustrated by Peter Mohrbacher

Standard
Alchemy
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Opal Lake Gatekeepers (Dragon's Maze #16)

Opal Lake Gatekeepers {3}{U}

Creature — Vedalken Soldier

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Sentries guard Ravnica’s landmarks and outlying districts, unaware of these places’ import to the maze.

2/4

Illustrated by Seb McKinnon

Standard
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Runner's Bane (Dragon's Maze #17)

Runner's Bane {1}{U}

Enchantment — Aura

Enchant creature with power 3 or less

When Runner’s Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Illustrated by Karl Kopinski

Standard
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Trait Doctoring (Dragon's Maze #18)

Trait Doctoring {U}

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Watermark: Dimir

Illustrated by Clint Cearley

Standard
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Uncovered Clues (Dragon's Maze #19)

Uncovered Clues {2}{U}

Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

Illustrated by Jaime Jones

Standard
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Wind Drake (Dragon's Maze #20)

Wind Drake {2}{U}

Creature — Drake

Flying

Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.

2/2

Illustrated by John Severin Brassell

Standard
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