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1 – 20 of 31 cards where (the text includes “enchant ” and the text includes “or enchantment”) or the text includes “enchant permanent” or the text includes “enchant enchantment”

All That Glitters (Commander Masters #9)

All That Glitters {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

A faerie’s glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

Illustrated by Iain McCaig

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Bound in Gold (Kaldheim #5)

Bound in Gold {2}{W}

Enchantment — Aura

Enchant permanent

Enchanted permanent can’t attack, block, or crew Vehicles, and its activated abilities can’t be activated unless they’re mana abilities.

“Trespassers will be smelted.”
—Axgard inscription

Illustrated by Victor Adame Minguez

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Confiscate (Dominaria Remastered #44)

Confiscate {4}{U}{U}

Enchantment — Aura

Enchant permanent

You control enchanted permanent.

“The surface world contains nothing I cannot take.”
—The Lord of Atlantis

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
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Modern
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Curator's Ward (Dominaria #49)

Curator's Ward {2}{U}

Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Illustrated by Josu Hernaiz

Standard
Alchemy
Pioneer
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Modern
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Dream Leash (Ravnica: City of Guilds #45)

Dream Leash {3}{U}{U}

Enchantment — Aura

Enchant permanent

You can’t choose an untapped permanent as this spell’s target as you cast it.

You control enchanted permanent.

The tendrils of sorcery find easy purchase on the soft underbelly of dreams.

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
Pioneer
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Modern
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Elemental Resonance (Dissension #83)

Elemental Resonance {2}{G}{G}

Enchantment — Aura

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent’s mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Essence Leak (Invasion #55)

Essence Leak {U}

Enchantment — Aura

Enchant permanent

As long as enchanted permanent is red or green, it has “At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost.”

“We define the boundaries of reality; they don’t define us.”
—Teferi

Illustrated by Adam Rex

Standard
Alchemy
Pioneer
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Modern
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Estrid, the Masked (Commander 2018 #40)

Estrid, the Masked {1}{G}{W}{U}

Legendary Planeswalker — Estrid

+2: Untap each enchanted permanent you control.

−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.

−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.

Estrid, the Masked can be your commander.

Loyalty: 3

Illustrated by Johannes Voss

Standard
Alchemy
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Modern
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Faith's Fetters (Ravnica Remastered #18)

Faith's Fetters {3}{W}

Enchantment — Aura

Enchant permanent

When Faith’s Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.

Illustrated by Chippy

Standard
Alchemy
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Modern
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Feedback (Fifth Edition #85)

Feedback {2}{U}

Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment’s controller, Feedback deals 1 damage to that player.

Illustrated by Quinton Hoover

Standard
Alchemy
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Modern
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Frenzied Fugue (Commander 2016 #18)

Frenzied Fugue {3}{R}

Enchantment — Aura

Enchant permanent

When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Forever after, she lived in fear of the madness reclaiming her.

Illustrated by Tony Foti

Standard
Alchemy
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Modern
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In Bolas's Clutches (Dominaria #54)

In Bolas's Clutches {4}{U}{U}

Legendary Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Enchanted permanent is legendary.

“Your contract is in default. You belong to me now. Serve, or die.”
—Nicol Bolas

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Zack Stella

Standard
Alchemy
Pioneer
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Modern
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Indestructibility (Magic 2014 #23)

Indestructibility {3}{W}

Enchantment — Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say “destroy” don’t destroy that permanent. A creature with indestructible can’t be destroyed by damage.)

“By all means, keep trying.”

Illustrated by Darrell Riche

Standard
Alchemy
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Modern
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Intercessor's Arrest (Kamigawa: Neon Dynasty #20)

Intercessor's Arrest {2}{W}

Enchantment — Aura

Enchant permanent

Enchanted permanent can’t attack, block, or crew Vehicles. Its activated abilities can’t be activated unless they’re mana abilities.

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Katilda, Dawnhart Martyr // Katilda's Rising Dawn (Innistrad: Crimson Vow #21)
Katilda, Dawnhart Martyr // Katilda's Rising Dawn (Innistrad: Crimson Vow #21)

Katilda, Dawnhart Martyr {1}{W}{W}

Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires

Katilda, Dawnhart Martyr’s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

*/*

Katilda's Rising Dawn

Color Indicator: White Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda’s Rising Dawn would be put into a graveyard from anywhere, exile it instead.

DailyMTG Story Spotlight

Illustrated by Manuel Castañón

Standard
Alchemy
Pioneer
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Modern
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Lay Claim (Amonkhet #61)

Lay Claim {5}{U}{U}

Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Cycling {2} ({2}, Discard this card: Draw a card.)

Initiates need worry only about the trials. Everything else is in the hands of the gods.

Illustrated by Chris Rallis

Standard
Alchemy
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Modern
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One with the Stars (Theros Beyond Death #59)

One with the Stars {3}{U}

Enchantment — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it’s no longer a creature.)

“Take your place among the stars.”
—Kruphix, god of horizons

Illustrated by Caio Monteiro

Standard
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Power Leak (Fourth Edition #92)

Power Leak {1}{U}

Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Illustrated by Drew Tucker

Standard
Alchemy
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Modern
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Power Taint (Urza's Saga #90)

Power Taint {1}{U}

Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment’s controller, that player loses 2 life unless they pay {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Illustrated by Brian Snõddy

Standard
Alchemy
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Modern
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Psychic Overload (Darksteel #28)

Psychic Overload {3}{U}

Enchantment — Aura

Enchant permanent

When Psychic Overload enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn’t untap during its controller’s untap step.

Enchanted permanent has “Discard two artifact cards: Untap this permanent.”

Illustrated by Jeremy Jarvis

Standard
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Modern
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