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1 – 20 of 93 cards where (the card types include “mutant” or the text includes “mutant”) and the card types exclude “urza”

Benthic Biomancer (The Lost Caverns of Ixalan Commander #145)

Benthic Biomancer {U}

Creature — Merfolk Wizard Mutant

{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

“I am my life’s work.”

1/1

Illustrated by Daarken

Standard
Alchemy
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Modern
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Cloudfin Raptor (Ravnica Remastered #37)

Cloudfin Raptor {U}

Creature — Bird Mutant

Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/1

Watermark: Simic

Illustrated by Maxime Minard

Standard
Alchemy
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Simic Initiate (Modern Masters 2015 #162)

Simic Initiate {G}

Creature — Human Mutant

Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.

0/0

Illustrated by Dany Orizio

Standard
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Aberrant (Warhammer 40,000 Commander #86)

Aberrant {X}{1}{G}

Creature — Tyranid Mutant

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

0/0

Illustrated by Games Workshop

Standard
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Aquastrand Spider (Modern Masters 2015 #140)

Aquastrand Spider {1}{G}

Creature — Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

0/0

Illustrated by Dany Orizio

Standard
Alchemy
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Modern
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Biomancer's Familiar (Ravnica Allegiance #158)

Biomancer's Familiar {G}{U}

Creature — Mutant

Activated abilities of creatures you control cost {2} less to activate. This effect can’t reduce the mana in that cost to less than one mana.

{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

2/2

Watermark: Simic

Illustrated by Izzy

Standard
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Modern
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Merfolk Skydiver (The Lost Caverns of Ixalan Commander #277)

Merfolk Skydiver {G}{U}

Creature — Merfolk Mutant

Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.

{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

Illustrated by Sara Winters

Standard
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Modern
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Red Death, Shipwrecker (Fallout #116)

Red Death, Shipwrecker {U}{R}

Legendary Creature — Crab Mutant

Alluring Eyes{T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

“That little fella is deadly in his own fashion.”
—The Mariner

1/3

Illustrated by Jeremy Paillotin

Standard
Alchemy
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Modern
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Starlight Invoker (Tenth Edition #47)

Starlight Invoker {1}{W}

Creature — Human Cleric Mutant

{7}{W}: You gain 5 life.

“The constellations form a tapestry of light that traces my people’s broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole.”

1/3

Illustrated by Glen Angus

Standard
Alchemy
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Modern
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Stonewood Invoker (Dominaria Remastered #178)

Stonewood Invoker {1}{G}

Creature — Elf Mutant

{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.

The Mirari pulses in his veins.

2/2

Illustrated by Eric Peterson

Standard
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Vexing Radgull (Fallout #41)

Vexing Radgull {1}{U}

Creature — Bird Mutant

Flying

Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don’t have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Fighting one is a terrible experience.

1/2

Illustrated by Josu Solano

Standard
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Aeromunculus (Ravnica Allegiance #152)

Aeromunculus {1}{G}{U}

Creature — Homunculus Mutant

Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

“The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation.”
—Simic research notes

2/3

Watermark: Simic

Illustrated by Simon Dominic

Standard
Alchemy
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Modern
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Civilized Scholar // Homicidal Brute (Innistrad #47)
Civilized Scholar // Homicidal Brute (Innistrad #47)

Civilized Scholar {2}{U}

Creature — Human Advisor

{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

“Me, angry? Of course not. Thanks to my research, I’m above such petty emotions now.”

0/1

Homicidal Brute

Color Indicator: Red Creature — Human Mutant

At the beginning of your end step, if Homicidal Brute didn’t attack this turn, tap Homicidal Brute, then transform it.

For a moment his basest desires run free, unshackled by reason or conscience.

5/1

Illustrated by Michael C. Hayes

Standard
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Elusive Krasis (Gatecrash #160)

Elusive Krasis {1}{G}{U}

Creature — Fish Mutant

Elusive Krasis can’t be blocked.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/4

Watermark: Simic

Illustrated by Wesley Burt

Standard
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Feral Ghoul (Fallout #44)

Feral Ghoul {2}{B}

Creature — Zombie Mutant

Menace

Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.

When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

2/2

Illustrated by Sergio Cosmai

Standard
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Flamewave Invoker (Battlebond #178)

Flamewave Invoker {2}{R}

Creature — Goblin Mutant

{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.

Inside even the humblest goblin lurks the potential for far greater things—and far worse.

2/2

Illustrated by Dave Dorman

Standard
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Glowing One (Fallout #76)

Glowing One {2}{G}

Creature — Zombie Mutant

Deathtouch

Whenever Glowing One deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.

The glowing one mumbles something and then falls silent. He drools uncontrollably.

2/2

Illustrated by Liiga Smilshkalne

Standard
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Hancock, Ghoulish Mayor (Fallout #45)

Hancock, Ghoulish Mayor {2}{B}

Legendary Creature — Zombie Mutant Advisor

Each other creature you control that’s a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

2/1

Illustrated by Wonchun Choi

Standard
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Harold and Bob, First Numens (Fallout #78)

Harold and Bob, First Numens {2}{G}

Legendary Creature — Treefolk Mutant

Vigilance, reach

When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘{T}: Add three mana of any one color. You get two rad counters.’” Harold and Bob loses all other abilities.

3/3

Illustrated by Andrea Piparo

Standard
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Indoraptor, the Perfect Hybrid (Jurassic World Collection #15)

Indoraptor, the Perfect Hybrid {1}{B/G}{R}

Legendary Creature — Dinosaur Mutant

Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)

Menace

Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.

3/1

Illustrated by Daren Bader

Standard
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