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1 – 20 of 107 cards where (the card types include “plant” or the text includes “plant”) and the card types exclude “urza”

Cactus Preserve (Outlaws of Thunder Junction Commander #40)

Cactus Preserve

Land — Desert

Cactus Preserve enters the battlefield tapped.

{T}: Add one mana of any type that a land you control could produce.

{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It’s still a land.

Illustrated by Jonas De Ro

Standard
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Khalni Garden (Commander 2018 #262)

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.

Illustrated by Ryan Pancoast

Standard
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Restless Vinestalk (Wilds of Eldraine #261)

Restless Vinestalk

Land

Restless Vinestalk enters the battlefield tapped.

{T}: Add {G} or {U}.

{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It’s still a land.

Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Illustrated by Sam Burley

Standard
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Svogthos, the Restless Tomb (Commander Anthology Volume II #270)

Svogthos, the Restless Tomb

Land

{T}: Add {C}.

{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with “This creature’s power and toughness are each equal to the number of creature cards in your graveyard.” It’s still a land.

Illustrated by Martina Pilcerova

Standard
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Hedge Whisperer (Murders at Karlov Manor #165)

Hedge Whisperer {G}

Creature — Elf Druid Detective

You may choose not to untap Hedge Whisperer during your untap step.

{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It’s still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

0/3

Illustrated by Simon Dominic

Standard
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Jaddi Offshoot (Iconic Masters #171)

Jaddi Offshoot {G}

Creature — Plant

Defender

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

On Murasa, even the trees grow trees.

0/3

Illustrated by Daarken

Standard
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Mossdog (Nemesis #106)

Mossdog {G}

Creature — Plant Dog

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

The more you look at it, the more dangerous it becomes.

1/1

Illustrated by Matt Cavotta

Standard
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Portcullis Vine (Core Set 2021 #195)

Portcullis Vine {G}

Creature — Plant Wall

Defender (This creature can’t attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.

Nature’s way of saying “take the long way home.”

0/3

Illustrated by James Paick

Standard
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Slitherhead (Ravnica Remastered #226)

Slitherhead {B/G}

Creature — Plant Zombie

Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

“It makes better use of Uncle Dragi’s head than he ever did.”
—Pesha, retired blacksmith

1/1

Watermark: Golgari

Illustrated by Greg Staples

Standard
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Tinder Wall (Masters Edition II #184)

Tinder Wall {G}

Creature — Plant Wall

Defender (This creature can’t attack.)

Sacrifice Tinder Wall: Add {R}{R}.

{R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it’s blocking.

0/3

Illustrated by Rick Emond

Standard
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Wall of Vines (Jumpstart #443)

Wall of Vines {G}

Creature — Plant Wall

Defender (This creature can’t attack.)

Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

0/3

Illustrated by John Stanko

Standard
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Aloe Alchemist (Outlaws of Thunder Junction #152)

Aloe Alchemist {1}{G}

Creature — Plant Warlock

Trample

When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.

Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/2

Illustrated by Borja Pindado

Standard
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A-Moss-Pit Skeleton (Zendikar Rising #A-228)

A-Moss-Pit Skeleton {B}{G}

Creature — Plant Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.

2/2

Illustrated by Bryan Sola

Standard
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Bayou Groff (Strixhaven: School of Mages #121)

Bayou Groff {1}{G}

Creature — Plant Dog

As an additional cost to cast this spell, sacrifice a creature or pay {3}.

“Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor.”
—Lisette, Witherbloom dean

5/4

Illustrated by Ilse Gort

Standard
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Bristlepack Sentry (Outlaws of Thunder Junction #156)

Bristlepack Sentry {1}{G}

Creature — Plant Wolf

Defender

As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn’t have defender.

As she defends them in their youth, they shall someday defend her in her old age.

3/3

Illustrated by Josiah "Jo" Cameron

Standard
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Bristly Bill, Spine Sower (Outlaws of Thunder Junction #157)

Bristly Bill, Spine Sower {1}{G}

Legendary Creature — Plant Druid

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

“Wake up, little ones. There’s a new day ahead.”

2/2

Illustrated by Daniel Zrom

Standard
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Dowsing Dagger // Lost Vale (Ixalan #235)
Dowsing Dagger // Lost Vale (Ixalan #235)

Dowsing Dagger {2}

Artifact — Equipment

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}

Lost Vale

Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.

The pirates had ventured into the interior for treasure. They found something far greater.

Illustrated by Florian de Gesincourt

Standard
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Floriferous Vinewall (Dominaria United #163)

Floriferous Vinewall {1}{G}

Creature — Plant Wall

Defender

When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

0/2

Illustrated by Jakub Kasper

Standard
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Flourishing Bloom-Kin (Murders at Karlov Manor #160)

Flourishing Bloom-Kin {1}{G}

Creature — Plant Elemental

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.

Disguise {4}{G}

When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

0/0

Illustrated by Ben Hill

Standard
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Gatecreeper Vine (Duel Decks: Jace vs. Vraska #48)

Gatecreeper Vine {1}{G}

Creature — Plant

Defender

When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Every inch of Ravnica is home to something.

0/2

Illustrated by Trevor Claxton

Standard
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